hi.. before, i want to make some 3d dragon head with texturing.. i want to make it like real time rendering.. iam alredy make modeling of head dragon.. i alredy make highpoly and lowpoly... and iam alredy make uv map for that.. but,, i don't know how is to going further... iam alredy try normal map with xnormal, but…
ye zbrush perspective is always shady business here thats a head of mine in zbrush perspective and ortho. what im trying to show with this is that in ortho your head has to look way too big. unrealisticly big. because no normal person has ever seen a real head in an orthogonal view. my head is probably not perfect either,…
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Oh hell thats somehow way more complicated than I anticipated. Its gonna take me years to make 1 car O_O But thanks for the links, they might be helpful once I learn how to decode them.
Well I was able to create such blocky siluette but that was it. Its got those curves and so and it needs to be connected together somehow I dont know how. I definitely look stupid as hell