BepBoop, gif's are raping quality but cntrl+ ftw. edit: which 1 or 2 1 TWO probably best with all that aye.eye gibberish. prob take a break from posting updates now, got to do tough stuff like the coat and all that other stuff in the project, i hand made the flames stuff, might make it more quality, fixed eye brow.
Hey man! Thank you for checking my thread, I'm glad you're still around! (Although it's been a long time already.. damn that was 5 months ago already!) Thank you for the kind words on my progress, but don't let that affect you! Believe me I sometimes see some people that started the same time as me or even later and…
Back working on the project, I start blocking out the neighborhood streets and shape then out, I noticed this small area was enough to use all the construction and start repetition, crazy or not, the real question was: I should start blocking out those streets in a super early stages, then having something in mind to make…
assign the same unwrap UV to all of the objects, use the material ID filter dropdown (bottom of UV editor window), select all the filtered faces and pack based on your selection i think to do it as part of an auto unwrap you'd have to script it
I do it all, hire me. https://www.tiktok.com/@kealinit/video/7334030800066858246?is_from_webapp=1&sender_device=mobile&sender_web_id=7334049029682120224 https://wutisyourdamage.wixsite.com/keal
We’re in search of an experienced (Environment) Concept Artist who can bring our vision of a cozy, stylized, and toony settlement set in a valley-mountain scenery to life. The project we are developing is a hybrid (stylized) city builder set in the Viking ages. We will provide references and screenshots to closely align…
been a bit since i saw the thread, nice updates. I like the style choice if you can achieve it, i did a quick refresher to remember the look and this popped up if you haven't see in it might help guide the style better it shows color variations and what to do with "lighting", i hope it ends up the way you envision it. That…