prefered use standard legacy to substance if need ID and not physical material, if you want check your baked normals or trimsheets then yes, use physical material
Hi, I'm working on a game-ready stylized house based on a concept by k cxxx and I'm still in the modeling phase, and I've run into a dilemma. I've tried to split the concept up into as many modular pieces as I can, but the problem I'm facing is what to do when it comes to texturing. Do I just bring everything into…
Just finished texturing my trimsheet - I am going to test how it works within the scene and maybe adjust the colours a little bit as they seem a little bland. Any feedback is appreciated! EDIT: Improved the colours a slightly bit for a sandstone kind of look.
Update on the trimsheet. Textures are not done yet, but they are starting to look ok. @icegodofhungary A bit tedious yeah, but not that bad once you find a good workflow and keep everything organized. Good job on the textures btw, I really like how you redesigned the chest on the right.