Creating a random little scene for fun, still have to finish the base off and tighten the textures. What do you guys think? Any suggestions. cheers [SKETCHFAB]8601193de0674329b49537e58012604c[/SKETCHFAB]
Real-time model I made of Maliketh's blade, rendered in a marmoset toolbag. Created using Maya, Brush, Substance, and Marmoset. More details here: https://www.artstation.com/artwork/xDxezE
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
not too shabby. I think you should toy with your saturation a bit, though. Either drop the saturation or darken the diffuse, maybe a bit of both. The wings also look a little "nubby". Where they connect to the body it should be a bit thinner. I know it's a little late in the game at this point, but you might consider…
Greetings. The backstory will come up later. I am still writing. Less words, more images Wip sculpt. Finding form and proportions Clothing references/inspiration
Multiplayer impressions at level 37. - SMG's are terrible! People run and gun, no need for iron sights. - Low lag? Who knows... This insane utter shit UI choice to have 4 bars show you how good your connection is MUST go. I have full, four green bars... But that doesn't mean I have a good connection. Bring back ping or let…