Made two quick more for the pack Smart Edge Loop:If you make a loop step selection of at least 3 edges it will extend it. Otherwise it will perform the standard edge loop operation Also works with multiple loop selections at the same time: Smart Edge Ring: If you make a ring step selection of at least 3 edges it will…
So in Maya 2017/18 they finally added the Grow/Shrink along Loop function, thank God. I haven't been able to find some script or native function that does the same thing for Rings though. Do you guys know anything I could use for this? I currently have a script that replicates Max' Dot Ring function, but it's not the same…
I did a rough high poly base then imported to zbrush to tweak some areas (the ring) as well as sculpt the grip and the cloth on the ring. @Hawt I think we should be able to modify the design a bit. Just to the point of colors and small silhouette changes. Maybe make the ring a bit bigger or smaller.
How would you iterate through the edges though? When you call ring and then get the current selection, it just gives you a list of edges sorted by the edge-number. So I have no way of knowing if one edge is the next one up in the ring, or just some random edge in that ring.
is it possible to bind the same key that i´ve bound to ring and loop selection for edit poly to ring and loop selection in the uvw modifier without overwriting each other? (Max2010)