An update to my iOS endless racer game I've been working on. The menu system is nearly completed. The frame rate is due to the Camtasia screen capture and is not the actual performance on device. http://www.youtube.com/watch?v=lhjxtkMUzBE&feature=youtu.be
Just in case ya'll are going nuts like I did. "Failed to compile shader" error, and after some digging found it was because I ticked "MCES_Constant" under Emissive in the Mobile Material editor. 100% reproducible (well for me). Un-tick and all is right with the world. Anyone confirm wanna? UDK Dec going to iPad 16GB.
I picked this up last night just based on the nice environment art, so far it's pretty fun with come nice controls. It feels a bit like LIMBO without being a clone. Dispite the dramatic music & intro it's been pretty lighthearted but I only played the first level before bed last night. [ame="…
Anyone playing this? Just bought it today and it's a fantastic (if blatant) Terraria/Minecraft clone. The pixel-art visuals are nice and there seems to be a lot of depth to it. It's got day/night cycle, monsters (which can be tuned off), and randomly generated worlds. Could do with a bit more in the way of a tutorial or…
Hi there, Recently i made some rocks for 3 act of Iesabel (actually first act is avaiable on itunes/google play). Soft i used are: Blender (basemesh/lowpoly) Zbrush - sculpt/texturing Meshlab - lowpoly (yes, low poly object are straight from Meshlab - awesome tool for retopo. Yeah i cant wait to try new tool in Zbrush)…
Hello guys, It's been a long time since I last posted here, but I'm checking this daily as you guys create really really cool stuff. We (VAN CUBO) have just finished our first mobile game in unreal engine and I want to ask your opinion. Here's the game trailer https://www.youtube.com/watch?v=bbjn7czqepY…
my brother made a app that you can make your own cubemaps with, its free so feel free to try it out; https://itunes.apple.com/se/app/cubemapper/id1104757998?mt=8 suppose to work for all iphones and ipads. the big button captures while you press it, the smaller one is a toggle. currently only saves as horizontal cross, and…
We are a successful UK based App developer, and currently need some extra art support in the area of real-time low poly creature and character work along a few other bits and pieces for our next title. Requirements: Proven industry track record. (talented new comers are also welcome) Familiarity with Unity is a big plus.…