Hi guys! Help me please, i need feedback on my animation shot. How and where i can push and improve my animation. Thanks! https://syncsketch.com/playground/16161e6185124410af897cc04efd9c7a#404750
I was looking for these on my machine the other day and couldn't find them, and unfortunately xcloud.net is no longer around. Can somebody hook me up? Thanks.
A radio I made for a VR group project. It was one of the main props and the player could hold it in front of his face so I've been a bit generous with polycount (7.872). 1x 4k Texture Set. ArtStation : https://www.artstation.com/artwork/lVgw8z
Yeah, no problem the good ol' days. At least we were there! Seems people made wall papers of a few of them on sites or something using the images search term: "dominance war entry winner images". idk if i saved all of the entries from all of the challenges/contests, though i've run into (recently, 14 days or so ago) HDD…
Wahlgren: they're dropping the middlewear market. Carmack allready mentioned releasing id4 as opensource. id5 is their current Gen and as such they need to do what makes them money. Carmack mentioned in the keynote that Zenimax are pretty cool about his opensource 'stiffy' (as he put it in the readme for his port of doom…
thanks guys :) rushing to get this PDF finished and online, blaaah, sorry for the wait :( ...may have to wait til later tonight, idk...gotta stop promising things before they are done lol...really appreciate all the feedback!!! @Torch nope; there was never a high poly mesh...the baked lighting was generated from the low…
gameplay video: http://vimeo.com/2212167?pg=embed&sec=2212167 incredibly interesting looking game, solid gameplay, basic (shitty) art. seems like a fun combination of elements of mirrors edge (color, freerunning) with parts of portal (ability to "throw" device that allows you to transcend physics). done by a team at…
Actually rethinking this a bit, I think that it could actually be a better bet to use Blinn-Phong because the roughness curve is more similar to Cryengine's even if the specular NDF is not. In the pdf they say that the roughness curve was made to behave similarly to a normalized Blinn-Phong with specular power equal to…