Nice method Earthquake, looks like a cleaner way to start things then what I did. I did my circle cuts by placing an 8 sided circle spline behind the plane that I wanted a hole in, turned on snap to vertex and started cutting into the plane following the shape of the circle. Required cleaning up afterwards though. Real…
You really need to smooth out the the main forms (circle at top and base) as the silhouette is very jagged right now. The rectangular insets could perhaps use a bit more geo as well. The black circle above the big rectangular inset could probably be removed and be faked with the textures as it doesn't change the…
Can you constrain circularise to only move the verts on their edge. Normally in this type of instance in Max I just set verts or edges to edge(or whatever) constraint and then use regularize to make a quick circle without throwing the surface out to make the loops into a circle. Can't figure out how to force circularize in…
Frezno, 4 sides don't make a circle! :P Great render :) Edit: in case anybody new to the 3D modeling is wondering it, (so, I'm not talking with you Frezno, it's clear you know what you are doing) here's a visual explanation to the 4 sides issue for the circle: