Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…
At first I thought it was just; Bevel vertex > Geopoly / Circulator / Circlelize > delete face But looks like it lets you set the circles division count too instead of being reliant on the number of edges leading into it, which could definitely be useful. Nice work. :)
I know how to unwrap at a basic level and know how to do it fluently with 3ds max but the issue im having is i dont know how to cut up those big hollow cirlces. Those 2 hollow circles is a flat area. I dont want a seam in the middle of a flat area that will be in front of the camera in a FPS game.
this was recorded using 2025.3 and ctrl is irrelevant, all it does is hiding the shadow circle that shows rotation in max the rotation is by draging the mouse in parallel to the tangent of the point from which the axis was grabbed in blender its by circling around the gizmo in maya (on my end), its by draging along the…
Welcome to my Polycount Sketchbook! DAY 53 of 180 (Topology) - Today, I resumed working on my latest 3D model and tried out different options to improve its look. While searching for inspiration and guidance, I stumbled upon a tutorial by Josh Gambrell that really caught my attention. However, I didn't want to just copy…
@Larry Brian "Panda" Choi EliasWick Sorry for late to upload today's work. I don't know why; however, substance painter (SP) always generated black normal map all the time. I just fixed the action slide part of N99 pistol few minutes ago. Actually, I modified my slide part in Maya. I removed and added some edges, but the…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…