These are some of my original artworks which I worked in this year. I made them in Blender 3d, with stylized look and specially towards high saturated color pallet. These are more like my personal projects and exploration to find some style. Steps involved in making these: 1. References searching 2. Sketching and mixing…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
Finally, After months of delays and pushing off the release. I have decided to release 1.1 of my TPP shader to the public. Unfortunately, I was not able to fix the normal map issue for the time being. It would be nice and I hope that at some point in future this will be addressed but not for the foreseeable moment. This…
This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are aiming to launch the Kickstarter campaign in around 4-6…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey guys! I’ve been trying to get a job for about 6 months now, but all I get is silence or automated rejection emails with no feedback. I graduated back in March and I'm looking for entry-level 3D artist roles. I’m from Brazil and don't really have many connections or friends pursuing careers in animation, so I feel a bit…