@neox: Liking the girl, looks awesome! Currently working on this: Any tips on how to improve the lowpoly would be appreciated :) currently at 2372 tris
Okay, so it's time to get baking. Does anyone have any pointers? I mirrored the UVs on the stock and it's sitting at 2370 tris. I also capped off many of the holes (not sure whether to model them in or not).
Hey everyone! This is a low res environment I've been working on to practice my texturing skills. The total polycount is 2371 tris and all textures are on 3 512x512 textures. Any crits/comments would be greatly appreciated! All textures are hand painted in photoshop. More images/detail shots are available Right Here!
Hi @GavinUnit, My approach to this would be making a swoopy brush stroke generator in a separate graph, and then use copies of it with different random seeds it as an input in a fx-map or a tile generator to splatter it around. There's also this really cool tool on share that might be…
Here's wireframe for the scene and the large-leaf phylodendron. The phylo is a beast (2370 faces) and could probably be optimized by collapsing the stalks down to 3 sides instead of 4, plus collapsing the base of all the stalks into one vertex with some grass around the bottom, but it covers a lot of square footage and I…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…