For the past three years the team behind the Greentooth has been collecting the best pieces of game art our forums have to offer and featuring them for all to see in our Polycount Recaps. While timing of recaps may vary there is one thing that remains consistent, the Polycount community creating outstanding artwork. And…
I just picked up Maya 2020. Moved from Maya LT 2017/2019/2020 (skipped 2018 I guess) and had the same issue occur at least once per work session in EVERY version. Really thought it was an LT thing. I guess not. Seems to happen to me when using the edge loop tool. If I fumble the keys when cancelling the tools or z'ing back…
meh, fix the slow shaded persp viewport please, I haven't been able to run any max version since 2009. I was so hoping 2011 x64 would work on my rig. Guess I'll wait for 2012 then...…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
My diary of both traditional art and digital art im still new to digital tablet drawing but i am growing to love it more, give me some feedback and room for improvement and tips are very welcome i love any feedback good or bad is good for me. 2017 2017 2016 2016 2016 2016 2016 2016 2016 2015 2015 2015 Mixed Traditional and…
Hi All, I decided to create this thread to get some critique and guidance for improvement. Short summary is that I'm a working electrical engineer that picked up 3D modeling a few years ago and have been wanting to improve and work on games for a while. I'm self taught in everything I know, which is mostly from this site…
Ok.. minor update. I realized there was a small error when you try to run the script after starting without a motioncurve. new download link.. Still working on docs. http://zukodesign.com/downloads/scripts/Z-dupCurve0.9.zip also, I forgot to mention earlier.. this has been tested on 2010 2011 and 2012. 2010: Doesn't work…
Hey, just a quick question - is there much difference between 2016 and 2018? Apart from Arnold and the bugs in 2018, is everything pretty much in the same place as 2016... or have max adopted maya's approach and put things in odd places? :) Many thanks
Hi, I'm posting this thread to hopefully get some insight. My workflow depends heavily upon going between both Maya and ZBrush. The past couple versions I'm noticing a lack of support for GoZ in older Maya versions. I have used Maya 2014 for years and had upgraded to 2018 more recently. I also upgraded to ZBrush 2019…
Hi Iv just got my hands on max 2013 and opened my environment only to find that the materials in the viewport are not showing. (It is just a grey mesh with hints of my vertex colour). After fiddeling around a bit i realised when i ticked vertex colour off i could then see my textures on my model. However when i ticked it…