Basical what mop is saying is that 1280 x 1024 stretches your work so you are not viewing it properly if you work on something at 1280 x 1024 your images will look WRONG on a correct resolution monitor! i used to use 1280 x 1024 but i soon switched to 1280 x 900 when i realised that my models were looking oddly fat on…
@wirexx, thanks I'll definatly take into account that it maybe looks a bit to plastic now. @TheGoat Ye there are some variations (had to google for a moment to be sure :p ) The one I made is one like these (the shorter one, but couldn't find it on google).…
Baked the fbx files in maya2020 + 2024. unlike 2020 maya 2024 can use mikk tangent space now which gives an obvious difference in the box soft bake normal map. bake settings are identical. top 2020, bottom 2024. also painter 9.1.1 (both left to right: hard, soft, bevel. screenshots in app viewports. attached are the png´s)
4x1024, i meant that there is one 1024 diffuse, one 1024 spec, one 1024 normal and 1 1024 glow (that is quite useless, and im planning to get rid of actually).
Sorry, I guess I wasn't clear enough. This link from the post https://oliverm-h.blogspot.com/2013/10/wip-parallax-corrected-cubmaps-in-udkue3.html Has images on some german image provider abload.de that shut down in 2024 and I can't even get them from the internet archive. I thought since the dropbox link is dead I could…
The front window is also more rounded on its corners in the concept than you have it in the model currently, the cherry is larger as is its stem, and the cone is a lot less tapered at the bottom as well. Also, I'm thinking Vitor is right with the test being similar to current next-gen racing game specs. Also let us know if…
Anyone know of any 3D paint software that supports the use of multiple UVW sets within the same material? I need to paint an un-tiled mask between two tiled color textures, for landscape blending in a game. Here's an example, created in 3ds Max: One 1024^2 color texture (rocks) is tiled in UV space 15 times across the…
Updating this with stuff made during this last week. Suggestions and critics to improve are extremly welcome! An improved (I hope) version of the girl in this page: A realtime head model, with 1024*1024 maps: Another head, also with 1024*1024 maps: - a couple stuff to fix on this one thou.
I only have a few textures at the moment that are properly done. Terrain uses two diffuse and one normal @ 1024 x 1024. Rocks are 2 diffuse and 2 normals @ 1024 x 1024. Plus some trees on the island. The building is now just a tiled simple metal texture that will be replaced.
Modular Sci-Fi Room that I made a couple of months ago for my end year project at HEAJ. I set myself the challenge of doing that from scratch in less than 20 days. So it's was a great experience to see what I can do on short deadline. No baking process, every normal map details were made in NDO (Only the bedsheet is…