I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
i been relaxing and trying to go fast and watching the bust sculpt videos on the way this is 20 min work so yeah i keep better looking heads :) i know its bad but i am happy how it goes
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hi! I'm a passionate 3d artist that specializes in 3d characters and props but can do other 3d related tasks too. I can model both organic and hard surface models and have knowledge in rendering and lighting too. Here's my portfolio so you can see my work. https://dlz.artstation.com/ If you are interested you can contact…
Hello Morris. Yes. Practice. I am actually a 3D Artist and when I want to do something related to "work" but not 3D, I tend to relax and draw. Pic some reference or references and just do it. Kind of a "Virtual Plein Air" process sometimes. It just relaxes me. So I would say that getting better and training are the key…
Ty man, though I figured out that the problem was related to the seems. So I made them so it looks something like this So relax tool did its job, but the final result isn't that good. Comparsion(mine is on the left): I dont know how to get that result ;/ I played with stretch setting in relax, but in the end it didnt get…
Hello guys, Ive been working on this scene for some months, and Id like to get some additional input. It is for my portfolio, and its also for me to learn the ins and outs of UDK and sub-d modeling. The story behind this scene is that it is one of many military relay stations in a mountain range. On one side of the…
ok guys, gotta question... I want to relay my UVs on my already textured model. I'm probably gonna merge in the head texture as well, because I think I have wasted a lil too much space and I really don't need two maps. Anyway, poop pointed me to his normalmap workflow tut to learn more about 'render to texture' in max. I…
I know what you mean. To be honest over the years I've found myself becoming less of a "gamer" as a whole. Maybe that's just part of the whole growing up thing, but it's really kinda depressing. I just can't sit down and enjoy games like I used to due to some stupid problem, or something a company has done to piss me off.…