Everywhere I go, I end up seeing Blender as rather mediocre. Even any decent models I do come across end up having pretty disappointingly low quality animations. That being said, I do know Blender does have potential to make good quality things... If it's able to work with other software like ZBrush and Substance Painter,…
I've produced some sculpts that I intend to be turned into 3D prints, and I was wondering if anyone had suggestions on good ways to render out some images of the sculpts from Zbrush prior to printing. I went hunting on ZBCentral as well for examples of what I'm talking about, something like this:…
Hello! I'm a concept artist Daniel Solovev and I would like to work with you! My portfolio:https://turbosolovey.artstation.com/ And my recent personal project:https://turbosolovey.artstation.com/projects/QYQyE My contacts:Skype: turbosoloveyFacebook: http://www.facebook.com/turbosoloveyE-mail: turbosolovey@ya.ru About…
A lot of text here, so I apologize if this has been discussed already: What do you like least about Marmoset Toolbag? I've been using Keyshot a lot lately to render my high polys. I was generally surprised how easy I picked it up. Really simplistic. Today, I'm back to Marmoset for my game-model renders. Even though I've…
Thanks for checking out my work, I really appreciate all feed back right now since I'm still trying to get my head around zbrush, coming from sculptris. With Akuma, I'm still in the process of making a low poly version with normals, I will be updating him soon, and with thicker clothing. That's the plan anyway. The girl…
Hey guys! Today is the last day of the challenge so i'm calling it done! I will make a Artstation post probably on monday with it since i'm happy how it turned out. I've seen some cool progress here, great job everyone! High poly - 3ds Max. Low Poly - 3ds Max. Unwrap and UVs - 3ds Max. Baking Maps (normal, ao, id) -…
Yea man I tried, I have to tinker with it more. I do most of my sculpting at my laptop but can't really do the lookdev/rendering as well without my more powerful PC at home :'( The eye heights are asymmetrical so I was getting weirder looking results when I would have a defined angle of lighting with a rim light on the…
I tried it out. These models were done in ZB using modeller and brushes. I am definitely no wizard but I was just curious if I could make something with the modeller and how the integration is with keyshot. I think for product presentation the combo is quite powerful. It a little longer to model in the beginning but in…
Thank you for the feedback. Yes it is Gemma, and yes I did collect reference outside the movie. Thing is she looks way different, like a different person entirely. No idea why... (sometimes in the movie itself she looks quite different) maybe it's the lens that Pior mentioned. Old huh? Didn't occur to me. Thou I usually do…
It's been a long time since i have posted here. I've learned quite a lot about zbrush.Sculpting all bones and muscles wasn't a really good idea. So i have finished 2 anatomy (and zbrush) courses, here is some of my work. I don't want to show all of my sculpts made during the course, some of them look bad or are not…