I doubt that knee will hold up. The other joints are questionable but definitely with some work would deform much better. Games work in tris, there's nothing wrong with your final game ready model having tris. This all quad workflow should only be for sculpting and your own sanity durring modeling. When it comes to rigging…
I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…
Creasing really shouldn't add any new points to the model since it is designed to act more like a dynamic tag that you can remove or change around as needed. However there are other options in the creasing menu that could lead to the actual altercation of the model if they were used instead (like the bevel option with a…
Yeah, the silhouette should give a good definition of what you are looking at. I think in Zbrush there is actually a material you can use that blackens the tool completely so you can observe only the silhouette. Keeping focus on the silhouette as you spin around from all angles is going to ensure you've got the thing…
First, save your subtool as is with all the subdivision levels. Give it an appropriate name. Second, export the lowest subdivision levels. In tool>subtool you can hit "all low" and then use fbx export in the plugin pallete and export all visible subtools. Third, put all subtools back to your highest levels. If it's not…
sorry if i lost you guys with my explanation, trying to make my best, sometime language barrier doesn't help much. Oh thank you Pior, I really appreciate really you describe me the experience you had when reading my description of the toolset. I think I understand properly now, what is good what is not good with my…
well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety. geometry should be pretty wide - you don't want to add tons of really thin strips to cover the skull. then lay out splines…
Great Idea for a thread, but unless i've missed some specific issues I honestly feel there probably isn't much that is needed other than strongly suggesting that users switch to xNormal to bake out the required input maps. Though Blender is great in many wyas there are issues with using it to generate input maps and I've…
I suggest sitting down with your team and properly discussing how best to structure your time and lives around what is clearly your passion. The problem you face right now is that you're in quite possibly the worst situation I can think of for someone wanting to make games - you're full time when you really should not be…
Just want to point out that there are people criticising who HAVE worked on a AAA title, in house, but with a very different experience from what you're describing. And people are absolutely not wrong when they say "it's right to expect a shipped title to work without needing a day one (or close to) patch to correct a…