Some images of materials/textures/assets I did during the production of Rainbow Six® Siege. Everything was done using Substance Painter, highres from 3dsMax/Zbrush/Substance Designer (height/normal maps)/Marvelous designer.
Well, I don't know how marvelous work, but I did stuff like this in maya using nCloth. The trick was to texture/UVs first, and then simulate the cloth preserving the UVs. But you can always unfold the UVs and paint it, right?
Marvelous work! My only critique is to maybe show a turnaround and wireframes for that last character just to prove it is a sculpt rather than an illustration. I believe you, but just so recruiters see it for sure. Other wise that work is amazing!
Looks awesome! The cloth looks great is it all simulated simulated in marvelous? I was trying to make magazine pouches for my character in marvelous but i didn't have much control over the shape and folds so I gave up and modeled them. Anyways i don't see how this character could be of royal descent (as your title is…
Hello! i'd like to share with you my character artwork, that i finally finished. In this work I used marvelous designer, zbrush, marmoset toolbag for baking of course, substance painter, and the blender for everything. Rendered in EEVEE real time. For some more pics and vids https://www.artstation.com/artwork/4bANl4
Hay, Wold really appreciate critiques and feedback . sculpted in ZBrush | Maya , Colored in substance painter and by hand ( the face ) , Marvelous designer used for the clothing's and i think i used XNormals for some of the normal maps . Rendered in real time with marmoset designer . Thanks :D
During this project I learned lots of new this like using hair cards for the first time, nano mesh, and using marvelous designer . Also I took inspiration for this project from the show vikings and my brother nagging me to make him in to a viking. https://www.artstation.com/artwork/xvXqW
Hello, marvelous work on this site. Very nice to be here. I wanted to share with you some progress on a few images for my professional portfolio. Different states of completion. I hope you enjoy it. Silhouetts.
Hi all I am struggling here to create a workflow. Would love some input from anyone. My goal is to have either morph targets or alembic animation data, of a baked cloth simulation that I can use in unreal engine. I know you can do it in-engine but it will lag out for my use case. Essentially I can’t just make the cloth…
@almighty_gir- I have plans to give the base mesh that I have with a simple rig. Using this you can reposition the limbs to match your production poses and use this mesh as a blend shape in marvelous to get the clothes in the general position. After you have all the clothing in the general positions you can then use a…