Hello everyone, this is a continuation of the first part of creating the acacia bark. Here we will add color and roughness to our material. One note, two custom nodes will be used in the color section: Get slope and Height slice, you can download them from the Substance Share website here and here . Also don't forget to…
Firstly, I just want to really thank you both for taking the time to read and reply to my very lengthy post. Now to reply to sharsein specifically, the art side of things does click with me strongly. I feel like everything I look into when it comes to 3d stuff, simply amazes me. I honestly really enjoy modeling things, and…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
Hey there, When I activate my hotkey for loop slice, the mode defaults to "free" and instead I would like it to be "symmetry". I have to manually set it to symmetry each time. Can I change this so it always runs in symmetry mode? Thanks!
My question is essentially, what's the difference in modeling (or the benefits?) of making a copy of a mesh when it is in vertex mode as opposed to object mode? So what's different if I select the vertices and make a copy as opposed to just selecting in object mode and make a copy and join? other than the extra steps I…
hey good people of polycount, I was having a clean of my desk this morning and found a dlc code for Enslaved. The classic monkey skin ps3 version....I has only a 360 so I figure that one of yourselves might want it, just throw a comment below and i will msg you the code innit :D *EDIT* thought that I should mention that I…
Has anyone figured out how to organize the Scene Outliner? Is there a node/object similar to game_object in unity that you can use to parent objects under and tidy up the outliner? So far I found the note actor and tried using that as a parent container. The meshes parented under it still display when you run the game so…
Hey all. By default, Photoshop is setup by Brush Mode for all brushes. Is there a way to keep different brush modes for specified brushes? Brush 1 - Brush Brush 2 - Mixer Brush Brush 3 - Mixer Brush Brush 4 - Brush ... I have Googled this and posted elsewhere, figured I'd post here too. Would appreciate any help, even if…
As title, it's could be a weird question but, there is a way to sculpt and paint a model in uv morph mode? When i go in morph uv mode and the model flat itself i can sculpt it but when i come back all come back normaly, there is a way to made the modification stay? Thanks and sorry for my broken english.
On my desktop, I have sticky notes for 3DS Max and Photoshop. They're mostly just hotkeys and important advice for modeling or image manipulation. After that, I got text files. One file is just a master collection of all things about art I keep. I also have other text files for notes I keep from school. Here's what I do to…