http://www.geniuseshop.com/index.asp?PageAction=VIEWPROD&ProdID=54 vs http://www.wacom.com.au/price/intuos3/intuos3_A4.html The Pensketch is much, much lower resolution and has batteries in the pen. Unless its really cheap, I wouldn't bother, personally.
I upgraded to the 2014 version had to decompile .pyc. Somehow all even works. http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/zhcg_tools-v1-0-zhcg_polytools-v1-51-and-zhcg_renamepro-v1-54-for-maya-2012-2014
All that I can say it that he'd better have hit at least level 70. I mean I personally wouldn't be totally satisfied unless I hit 73, but could you imagine dying at level 54? 70 I could live with. Or die with.
I know on the shield there is a line that goes in a circle and protrudes out a bit, I'm going to do it in Ndo on the normal map would take too long to model correctly. I'm trying to build on more what i learned and really concentrate on how things are put together. Thanks guys Textured V2 Baked HP
I have two questions about MEL programming, the first. If I want to declare an integer I must always use int, I can't type; int $apple = "bbox"; // correct ? It must be; int $apple = 54; // always a number, the same can be said for floats ? What is meant by, MEL allows you to type commands in command syntax and function…
Really quick rig showcase .I hope everything comes accross . [VV]137398123[/VV] Sorry about vimeo being white I guess I broke the site again LOL . You can see the video there to at the bottom. http://forums.cgsociety.org/showthread.php?f=54&t=1302149
A while ago I read about the people making Kerbal Space Programm having the same problem. Although they already scaled their universe down by a factor of ten, I hope this helps you in any way: http://forum.kerbalspaceprogram.com/entries/54-Scaled-Space-Now-with-100-more-Floating-Origin!
i try to insert Substance Painter in my workflow,i try different way but i can't understain sorry. Ok i have a model HIGH POLY e the LOW POY. The model have 1,2 mil polys, separated into with 54 objects. - I try to import in SP the high poly with different material par objetc, obviously the system crash. - I try to import…
Yeah I think something like that would help me out a great deal. For 54 bucks its not gonna break the bank. I think lighting is definitely the weakest part of my game at the mo and its probably worth investing in some good learning material. Thanks for the link almighty_gir Im gonna order it tonight :)
* Worth: $1077.82 * Games owned: 70 * Games not played: 38 * Percentage: 54% * Hours spent: 647.1h 191.8h - Total War: SHOGUN 2 154.8h - Dungeon Defenders 62.1h - Dark Souls: Prepare to Die Edition 51.5h - The Elder Scrolls V: Skyrim 31.9h - Ys Origin Dark Souls 2 can't get here fast enough