Progress: ............................................................................................................................................................... So I decided to start a new scene a couple of days ago, more learning needed etc. Also I'm building this in Modo instead of Maya, forcing myself to learn…
ok im gonna crit ;-) after reading your post in the discussion bit good portfolio, but your 3d lacks imagination, your producing good clean work with technical skill, but alot of the art is slightly been there seen three other guys wearing the t-shirt. i would just try and get some more interest into the design. I have…
Did you do the high poly of the mech? If so could you post it? Also you did a high poly of that complex, was the entire thing uniquely unwrapped and baked?
I love those animations! I think the mech textures are a little too noisy, especially in comparison to the characters. I'd suggest really pulling back on the scratched edges
No, this mod has been coming along for some time already. It's all about mechs in the gundam series and then there is Genesis, the big mass destruction weapon of the coordinators in gundam seed.
Hey man. Nice mech, really like it, and welcome back to drawing! Main fault i notice is that the legs are a bit "off" perspective. I hope this explains better.
Pretty much done with the clothes of the bottom part. Moving on into the mech arm! wish me luck, Don't have a lot of experience doing hard surface stuff :sweat_smile:
Hey All, Working on another hard surface project. Overall, I'm looking for critiques on edge hardness and overall high res process. I will be utilizing nDo for subtle details. Thanks all!
I'm starting a little quick animation with this awesome HammerHead Rig (Shout out to Brian "panda" Choi https://jadeeyepanda.com/) https://www.youtube.com/watch?v=QwgcN_6FsYo https://syncsketch.com/sketch/1c63a91710c0/