Big improvement after the concept work, feels like it has direction now! The plant modules are looking cool and digging into reflection probes paid off. I think the scene is a bit too repetitive at the moment. All the details are occurring at the same rhythm. For example, try larger, shapes on the floor panels. The…
Added in more oscillation for more verity in the movements. I'm pushing for a more classic 2d looping look to everything. The whole world has to look like it's on a beat. Metal Slug is a good example of "the beat" look. The control rig allows a procedural method to programming the animation for the game. To make the…
Hello, my name is Tri Nguyen, I'm 3D modeler experience with modeling character and creature/ organic type, I'm looking for freelance job, This is my artstation https://www.artstation.com/artist/numity My contact: Skype: monster.insane Gmail: monster.insane7@gmail.com Thank you!
Hello, We are looking for a freelance artist interested in completing a task that we need done as soon as possible. The task consists of optimizing our character mesh and rigging it to a finished skeleton. For further information, please contact us at: contact@retronamic.com Thank you for the attention.
Hello, I am a environment concept artist looking for work. Medieval inspired, Arabic, tribal, jungle style. Portfolio: emilie971.artstation.com I truly enjoy team work, and always appreciate critiques and comments. I hope to hear from you! E
Both good looking and efficient use of time have been major hurdles for me. I get better at both at the same time. As I learn to make better use of the tools I also spend less time deciding on how the topology should look. I learned that lesson with this one. I started terminating loops as soon as they were no longer…
Hey everyone, first post here! I have been working as a 3D artist for a bit more than a year now, and managed to build a small portfolio. Could you maybe give some critique on what to remove/change? I will also add few of the models I made to this post for easier reading, rest are on my portfolio. I really want to focus on…
Thanks heaps ScottMichaelH, The prop is meant to be like a communistic vending machine that dispenses potatoes and toilet paper. The bare essentials I guess. I'm doubting that I will use it as a portfolio piece as I had no idea what it was either. I just wanted to see if my modelling and texturing skills were up to scratch…
Looks like a cool start. Appreciate the diff views for lighting situations. Can we see it on a rounded cube or flat plane also? So far there looks to be seperation between the concrete and mud which is good. Maybe add a light in the front so we can see how the concrete reacts to a hotter light?