The game is OGEL (Our Gloria: Eld's Limn) is a "Hearthstone meets Risk!" TCG. Win by moving your cards, alone or in groups, to overrun your opponent's side of the board. OGEL's also a "VICE meets Pottermore" archive of music, writing, and art both canon and fan-made. We need an illustrator to design and implement the game…
The game is OGEL (Our Gloria: Eld's Limn) is a "Hearthstone meets Risk!" TCG. Win by moving your cards, alone or in groups, to overrun your opponent's side of the board. OGEL's also a "VICE meets Pottermore" archive of music, writing, and art both canon and fan-made. We need an illustrator to design and implement the game…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
If you're only worrying about the high poly at the moment, I think it's quite good! Maybe try to add a few big sharp bevels and not only sharp 90 degree corners. Also use some real life photos as reference! Using ortographic images will help you for the proportions but it won't help you too much in the longer run, imo. One…
Hello, everyone! I wasn't completely sure where to ask, but I have started to struggle with the topology part, specially in this knife. I know is a really simple knife and that it might seem to subdivide well, still I do know I'm doing some things wrong and there should be a lot of ways to do it better. Also, This might…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…
I try to explain better what i'd like to do: I use an insert mesh brush in curve mode (stretch and weld mode active), let's say I draw the tracks for a tank. Since these mesh pieces are the same i want them to share uv space on the final uv map. What is the workflow to do that? Probably I can't do it in Zbrush, then maybe…
Hello guys, I'm requesting someone who has experience in these areas to complete my timbersaw set to d2. I made the basic model on maya but I have no experience with animation and texturing (I was learning zbrush until now) and my time is short to finalize this set in time. I will split all profits with all involved in…