A guy on another forum wrote this, maybe it will work for you. http://makegamessa.com/discussion/3788/unity-flat-shader Shader "Unlit/Faceted" { Properties { _BaseCol("Base colour", Color) = (1,1,1,1) _TopCol("Top colour", Color) = (1,1,1,1) } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma…