I'm going to give you some portfolio feedback and advice I don't think quite has been touched upon yet. First thing is first, I can't tell what you want to focus on. You have props and you have a character. The industry is increasingly specialized and while there are 3D generalist positions that is not how the industry…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…
Nice! I guessed from the look of the noise but wanted to be sure. So, the first step to recreate an effect is to break it down into its basic components and understand it. You're on the right track, but your grass is missing the basic growth unit seen in the Pixar grass, making it too uniform. The charm in the Pixar grass…
Not sure to where to start in this thread, but I appreciate the tag Obscura! For starters, it's worth pointing out the ACES workflow is different for film/vfx and games. In fact, in games its not much of a workflow at all as there is little to no work involved for the artist. For film/vfx, there's more involved like the…
Amazing scripts Maxi :) Really making working in Blender a lot faster. Here are some notes from today's 2-3 hours... 0-Maybe I am not understanding something correctly, but Super Smart Create gives strange results sometimes with simple operations: selecting two vertices for example seems to connect other vertices elsewhere…
Hey Miguel, i think you have some cool ideas going on in your concepts. So far your cityscapes look quite appealing, especially the last one gives a good amount of information/detail that an environment artist could use. Did you make thumbnails for these scenes, or just started straight ahead and worked on one piece to the…
Not an AD but I lead a team. Here's some principles I try to follow (yeah, it's not that easy ;) ): * Delegate - don't hog the coolest stuff for yourself if someone in the team can do it better * Delegate - give people the chance to grow, even if the task might seem a bit too big * Delegate - if people fail, try to let…
Interesting topic Justin, i have some indirect experience in this area and im going to go out on a limb and say "I was hoping the people that toss "go indie" around so casually had actual reasons other than being snarky" sadly snarky in the majority of situations is close to the truth. I have somewhat recently been through…