You go on about realistic goals and then ask for $1,600,000. That's way too much on Kickstarter, please tell me you accidentally put the decimals in the wrong place! Of course, it's probably about right for how much it will cost to pay all 12 staff a fair amount (...for longer than I would suggest this game would take to…
Subdivision sketch: Hotdog. This is a hotdog on a bun. It's very easy to make using basic subdivision modeling. Here's how to create one of your own: -Insert a cylinder capped with a quad hemisphere and mirror the mesh. -Add loop cuts to evenly space the decorative slices. -Randomize the decorative slices with a series of…
I'm trying to figure out how to achieve a good result using the fur Shell/Fin process. So far I've only gotten so far as to testing the shell portion of the experiment and I've run into some problems. I'd say it has something to do with my UVs if not for the fact that its consistent a crossed my mesh. As you can see from…
Have a look at the "talk slides" for this paper, "Real-time fur over arbitrary surfaces." They show placement of the shells and fins, and some sample textures. http://research.microsoft.com/~hoppe/#fur
Give Us The Funk. A funked Up Story About One Mans Rise To The Top is a game i and a couple of friends made for a game jam at our local University. quick explanation of the game: Your goal is to reach the top of the building to confront THE MAN that now controls all funk(this worlds energy source). You will reach the top…
I did it! Got me some water. This was quite a fun game - simple. If a game set out to have a point and I picked it up for that reason - I wouldn't mind but if I was playing a game and all of a sudden I was given a moral story on how people have to live like this, I'd be pretty pissed off. It's how its done. If its all…
Hey there :) I'd suggest hiding the projects in your portfolio that I've put a red x on. You've got some neat art in there :) The bedroom and the clock are my favourites. Keep pushing forward. A lot of your art has a blocky vibe going on, maybe break out of that and start giving meshes curves and more interesting shapes…
Hi guys, I'm new to this forum, but have been a regular on GameDev.net for nearly 10 years. I'm a software developer residing near Seattle who is looking for a partner who can produce quality, "low-fidelity" art that has unique style. By "low-fidelity" I mean that the types of games and platforms I would most like to…
I'm in agreement with Harry here about the materials, infact the specular map should be of even more importance than the diffuse. I used to leave the map as an afterthought and maybe would have put in minimal effort on a few details but it always resulted in a rather lifeless asset. Just walk around the house picking up…