So I'm going to be doing sprite renders in Mental Ray for a while and wrote some custom shader networks in the Hypershade. On one, I have 12 or so attributes around the network that need to be set per surface/asset. What I want to do is have an easy collection of them, so I don't need to dig through the hypershade each…
Hi guys and gals ! I made a small script that locks an object for editing, while keeping every other object on screen for reference. It's a toggle so it works with just one click and throws you into component edit mode when activated and then back in object mode when deactivated. I've attached the script and you can just…
its more about the player and the crap that comes with it - I just hate apple for that, which is putting a raped version of Quicktime on the windows platform. Luckily some browsers are starting to implement video playback (firefox, chrome, opera to name a few) with either MPEG4 (needs license though for the browser…
I'm not so sure opening with a streaming reel set to play is a good idea on your main page. I normally like the option to view a reel (or not) based on the 2D images I see first. One disadvantage is that you start spending your bandwidth right away anytime someone comes to your site. ouch... Maybe give the reel a splash…
Working on adding width to my hard edges using the voxelMesh node. Basically taking each piece of my large split mesh, converting it to volume and back to polygons. It seems to be a pretty solid way to add definition to my mesh. There's some nasty results coming from concave shapes though, something to come back to.
This bugged me too. I figured, if anything, she would have been the one to stumble upon evidence that would have outed dexter. She was just another pretty face Harrison's character didn't go anywhere either. No signs of him becoming like his father. Pretty bland, but they had the opportunity to edge up the intensity with…
In before you get replies linking to landscape/height map tutorials etc ... You need to start at the right point. Landscapes like this are actually very simple and easy to do, and where you’re currently at will probably feel like a major victory however, it’s not going to get you very far. You’ll be left with a landscape…
While I absolutely support Valve and Bethesda trying to come up with a way for people to effectively monetize their work as a part of the Steam ecosystem, I think it's a bit silly to treat this like some sort of huge ideological crusade when it was literally not a thing that existed less than two weeks ago. Yes, it would…
hi basically if you want to do VFX for video games, get familiar with an in-engine particle editor - for what its worth, my recommendation is UDK as it's still widely used and cascade is, fairly nice; I prefer it to pflow. The timings, forms and pretty much everything are often done in engine particle editors. The most…
Yea, doing the UV rotation manually in Unwrap is the point so I can easily define Flow Map direction by rotating stuff in Unwrap. That then also matches the strokes tiled grescale map, strokes go in 1 direction in the texture but the UV then changes the direction. I have no experience with writing scripts unfortunately.…