01 - The Navigation Key In Maya the easiest way to remember navigation is always hold Alt. If you're holding Alt then you're navigating. So, while holding Alt: left click and drag to tumble, middle click and drag to pan and right click and drag to dolly (or scroll wheel). I'm not sure whether it's possible to change this…
Yeah you dont need to remesh your zbrush highpoly for texture baking. You only do that if you need extra detail on the hipoly and cant get it at its highest subdivide in zbrush. If you want to bake details from the zB high poly onto a lowpoly version of your model you can do that in Maya bit that would mean opening the…
Just as an FYI, this is a construction thread. I've decided to go back to looking for a job as a character artist in the coming new year. Even though freelancing is going well, I would love the opportunity to work in a studio. To that end, I've decided to revamp my portfolio and update it at the same time. This is dual…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
www.ironbellystudios.com Hello and thanks for checking out the thread! We are a large, well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us. At this time we are…
ErichWK on 09-13-2011 11:00 AM 26,000 tris for your Pod....................... So now that I'm on lunch I can critique this fer realz. Here's the biggest problem that bugs me. Your renders are really noises and jaggy and just hard to look at. I can't tell whether it's the anti Aliasing that is making it hard to focus or…
Last call for Open House For those who were not able to be at our last open house, this your last chance to join us for our final open house before our courses start at February 19th. Take a look at our virtual online classroom and see for yourself where and how our content will be delivered directly to you at home. You…
Thank you guys :) I haven't updated this thread for a bit I've been taking a break from this concept so to speak. Even though I feel like I may have jumped the shark, I'm still hacking away at it. "Many changes" is what seems to happen every day I work on this concept, maybe I should just call it that *shrug* Instead…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…