Look at this tutorial/thing, it has a fairly dense sub div mesh with displacement, probably 30k? http://www.cgarena.com/freestuff/tutorials/xsi/monster/index.html
http://www.squirrelyjones.com/public/fur.pdf Kinda gives an understanding on what Max set up is like. What the tutorial guy used as a tutorial originally.
There are no tutorials at the moment, but you can take a look at the screenshots in the first post, or the included example shaders! There will be tutorials on release, but right now it's only an alpha :)
Ah good call, I forgot about that one. There's a video tutorial for it at http://www.mesmer.com/ > video tutorials >lighting and rendering >front/back switch
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…
The first rule for artist portfolios is to keep it simple. You're showcasing your art, not your flash programming; your default page should be your portfolio. In the castle scene, the light from the fires is too yellow and static. This link is to a tutorial on changing the color of a light in UDK, but it should give you a…
Greetings and Salutations Sir WarZombie; It is good to know that you are about to learn 3d arts / Game Design and Development professionally. It is a common question that you've asked. Almost everyone who appears to join this community to fine tune his art skills, asks this very question. There are various answers that you…