So i was just messing around with marmoset, and i was wondering if there is any way to mimick the environment lighting that marmoset offers within 3ds max using 3point shader or by any other means?
As you can see the top image is substance painter and the bottom is in marmoset toolbag. Im having trouble finding out where I put the specular material in
Some more doodling with Gaea, another weird looking terrain :) Made and textured with Gaea and rendered in Marmoset Toolbag. Project link: https://www.artstation.com/artwork/lVqovo
Hello, Everyone. I'm new to marmoset toolbag and I wanted to know how can I add transparency alpha to this plane so that I'm able to blur the edges of the plane.
Just finished a model i was working on :) comments and critics are very welcome. The renders were done in Marmoset. And if you go to my artstation profile, there is the marmoset viewer file as well. cheers
So I exported my textures from substance painter and put into marmoset and my UV seams are showing, I've never had this issue before using other applications.
Hey folks, If you haven't heard Marmoset is having a sale on their software, so if you don't have any of their tools now is a great time to pick them up! https://www.marmoset.co/shop