with the caveat that a decal is almost always the most expensive option... What you should do is entirely dependent on context Assuming you add a second material to the mesh, if you have 4 of these things on screen you introduce 4 extra draw calls - which is not very many if you have 100 of these things on screen you…
We have some examples on the wiki fwiw Halo 4 here http://wiki.polycount.com/wiki/Modular_environments Uncharted 3 examples https://polycount.com/discussion/98332/uncharted-3-environment-art-dump-anthony-vaccaro/p1
Majority of studios will prioritize on-site. Communication is simply better in person. I don’t work in games anymore, now I work in 3d software dev, but I work entirely remote, as do about 1/4 of the workers here. But generally that’s only because we’re highly experienced and difficult to find replacements for, so we are…
I suspect that majority of studios still use Unreal 4 even for games that just started development and it'll take at least 3-4 years before Unreal 5 pushes out 4. Am I right?