Hello my name is Jan, and i am currently looking for some freelancing tasks either short term or long term. My portfolio: https://www.artstation.com/artwork/d3K2Q My software collection that i use on assets is: -3ds max -Mudbox -3d coat -Zbrush -Xnormal -Marmoset 2 -Unity -UE4 You can contact me on: janpecnik@hotmail.com…
I'm creating a proof of concept for an open world game set in Dublin, Ireland. As such I'm looking for 3D artists to model recreations of existing buildings and streets in Dublin, which will be put together in the Unreal Engine 4. I'm willing to provide additional footage and photos of Dublin if Google Maps and other…
Airship images is an art, animation & fx vendor based in Lytham UK. We are in the early stages of developing our first game title and are looking for a junior community manager to help us communicate directly with gamers, and help with our social media and marketing. We are an evolving and growing studio with a culture of…
Heyya everybody , let me introduce you to festify a project some of my friends started recently they are currently looking for volunteers to help with the translation of their project if you like the project and feel like helping them out, contact them here Thanks for your time !
Project Name: Empiresmod. Brief Description: Empires has been in production for over 4 years, it started out as a modification for BF1942 and was later moved to the Source engine (Half-life, TF2) In short Empiresmod is a RTS/FPS hybrid. The game features 2 teams fighting each other on the battlefield. One player on both…
I'll definitely look into it. It's not too late to change the material yet. I guess it does look like carbon. But in that render reflectivity and gloss of the material look very different, more like a metal than a carbon fiber. Maybe it's just a layer of polish or something... What do you think?
When it comes to something like asphalt, you notice the bright reflections because of Fresnel, at grazing angles even rough surfaces approach 100% reflectivity. Fresnel is a fundamental concept built into PBR systems and you don't have to alter your art content specifically to account for it, it just works. When you look…
Started this a while back. It's based on a Carlos Huante concept from Monkey Island, and want to see if anyone can give me some feedback seeing that I have been looking at this for waaaayyyy too long. First time posting here, hope you like it!! Best