Thought about which section I should post this, and I think the technical section is good. Wrote this a few years ago, thinking about how I learned Photoshop. Here is the original journal entry on Deviantart. http://splicer.deviantart.com/journal/9-TIPS-FOR-LEARNING-NEW-SOFTWARE-365456332 Hope this helps some of you going…
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…
Here are my tips to getting into the game industry in no particular order. 1. Do your research. Keep up to date on the latest technology and practices. What companies are hiring, the projects that are in the works and the movers and shakers of the industry. 2. Network with everyone, you never know who can help you out.…
I was able to develop the idea further tonight with the help of my roommate, Evan. We focused on defining rules of play by trying to mock-play the game which really helped me draft up some rules. Making the game work with the D20 system was a priority of mine. I have a group of high school friends that are playing a…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
The Succinct Summary: Can someone give me some reassurance, and a framing of what exactly is going on in my life at the moment? Or if this is the reality, or what IS the reality, of this career I chose? Because I feel somewhat lost in this small ditch of patience. And solutions if anyones got any. [Word of warning, I'm…
What's funny is I feel that about *your* work! Larger pieces have more room for tolerance, what's 1 millimeter off on a 198cm board? versus a millimeter mistake on a piece that's only 2-3cm wide? yikes. The smoothness of furniture pieces is way more important too, my stuff has gouges all over and I just deal with the…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
site looks good. the scenes look very sterile. The textures look very flat and it looks like your GI is just washing out whatever bump you have on anything. If you have bump on the stuff... It' difficult to get a true sense of scale with anything in the scenes... I can kinda tell how big things are supposed to be by…