Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
Hey Malcom! Good to see you here, although better circumstances would be preferable. :smile: May I ask how you set up your project? If you'd like, you can send me your input maps via jonathan @ quixel . se and I'll see if I can duplicate this issue with your files.
First of all, sorry for my shitty English, if you guys don't understand a certain sentence just quote that sentence and tell me that you didn't understand what I'm trying to say and I'll do my best in order to phrase it better. Hello Polycount, I'm posting it here because I didn't found any other sub-forum that suits it…
I did like what I messed with in the Vista beta. I just didn't spend enough time with it to get a full feel for it. I still have it set-up in a dual-boot config on my old comp and plan on doing the same on my new comp. It does do searches much faster than xp. That'll be nice at my job if we switch to it since I'm…
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…
I think layout could use a lot of love. When I open the page, I don't see anything that "wows" me from the get go(that's not a dig at your work, I just mean there isn't any pedestal for me to behold your work on, no spot light), and I don't feel compelled to go to any specific link/page (there seems to be a lot of menus…
Maths wise, the low end is really the only thing that matters for diffuse . ( And metallics shouldn't ever be fully saturated ) sooo.. I'd make my own node Anyway.. Assuming this node isn't crap... If black looks wrong in game and you don't want to eyeball it, you need a rendering pipeline that can be set up properly -and…
It's not a transformation though, is it? She didn't really transform; she just got older and has a broken nose. Most of her facial features are the same as her younger model, just thinner because she's older. There are multiple good reasons for her not to take cosmetic damage in fights. * It means that's more models and…
-EDIT- Someone gave me the solution on epic forum, can anyone delete this post? i dont know how to do it myself. Sorry for the inconvenience. hello. I working with unreal engine and I can't import speedTrees models in UE. The ST complier only compile to .srt where i seem to be only able to import .spt into my UE library.…
Hey guys, I've been lurking the polycount boards since 2001, trying to gather more information than make myself look stupid. I'm finally out of High School and am really looking for advice on the next step in being a successful CG artist. I'm currently self taught, and have been doing 3D for a couple years on and off. I…