well, I'd modify that analogy and say it's more like treating anorexia with an appetite enhancer until the patient can get back to their feet and eat at a healthy level. I believe everyone should definitely pay attention to their level of exercise, what they are eating, and consider a therapist if they think they are…
Hi, thanks for this - yeah my history does seem to be a problem, I'm not great at keeping it clean, is there anything I need to do specifically or just freeze transformations and delete all extra nodes in outliner? Also with my foliage cards, I've actually copied the geometry from some tree's in world of warcraft so I…
I figured it out. That SkeletonControls page only helped a little as it didn't have the info on it that I was looking for. I knew about the transform bone tool, but I needed a way to animate it in game with custom values I give it. The solution I used is this: I have my input buttons which I use to play and reverse a…
EDIT: Whoops sorry about that,found out the problem is #uscale stands for uniform scale and when I want to scale it non uniformly just add the #nuscale and it all works as expected :) Hello guys I'm updating my Transform Box script but have a quick question;when transform $ changes id:#typeInTransform handleAt:#redrawViews…
I hate open file dialog in max , It's ancient from around windows NT with always wrong files sorting and extra headache . So I usually just drop an object to viewport. Is there a way to make it keeping its world XYZ position ? It seems random when you drop a file vs do proper import.
You shouldn't need to change software to get this to work. What are you using now? Blender? I don't know the Blender term for reset xform(Max)/freeze transformations(Maya) but there must be something equivalent to those functions. Try that and triangulate before exporting to xnormals, that seemed to help in that other case…
But how much of that is computer games being so closely tied to computer literacy? There are obviously legions of people who thought that Transformers 2 was an enjoyable and coherent experience, but I would guess most of those people dont know how to use the internet for anything but sending chain emails of funny cat…
@Skamander - Been along time, but from what I recall it was mainly with the viewport. Shaders not working or showing, selections not updating (or acting very slow), transform gizmo bugging out etc.. I usually had to find a somewhat stable/working driver and stick with, as new ones only gave me greif.
You could use that but i was thinking more of a system to quickly mask off parts of the model and then perform transforms etc if possible just like zbrush although I bet that is quite a bit of coding. Using poly select or mesh select would work similarly but takes more steps plus there's no falloff.
Seen a review from a guy on youtube. He's been a Alien and Predator fan since the 80's and has made several Predator models in Max. He said this film had no substance and was a piece of crap watered-down experience... I'm thinking kind of like what Michael Bay down to Transformers?