Yeah, I like it with the ear detail. It makes it look sort of like islander / asian indian masks, or japanese samurai masks. Also a little like morrowind daedric masks, which were probably based off of islander/indian/japanese masks.
Fun game, I played the japanese version (MUCH better version btw) about 4 or 5 months ago at a friends house. He already had DonkeyKonga 2 (japanese too) and he says its even better than the first.
Hey everyone I'm currently working on an interior piece to add to my portfolio I want this project to have a fusion of Futurism and Japanese style bedroom. Concept art from the franchise Star Wars and the concept artist Rob Cobbs became key influences on the design. This project is done in 3DS Max. Here are futuristic…
After a lot of experience with Japanese developers I know that when ever a japanese company say that "this guy did all the art, this guy did all the design" etc the most possible truth is the opposite, not saying that's the truth in this case, but it's worth remembering, there are many japanese developers that have god…
there are actually quite many here on polycount that work for Japanese companies in Japan, Although I'm freelancing from Japan at the moment, as it is a great place to live but a terrible place to work hehe, but I have previously worked for 4 companies here. If it's more about being japanese then working in japan then it's…
I agree with the duck I downloaded the japanese voice over after a few minutes, the japanese snake is not very talk active either :) kinda a big hit to the character indeed. a lot of monologues, where miller is telling you things over the radio...yippie
Ah man I remember reading about the shield design contest for Dark Souls 1 and wondered how I missed it. But it looks like we can't enter that Japanese one? Or can we? Does it literally say only Japanese are allowed to submit?
LOL! Well I'm Spanish-Filipino so I'm hairy everywhere except for my face. The other guys are Caucasian, Creole, and Japanese-Caucasian. Me and the Japanese dude are pretty much beat. :) Look out for 2 wicked fu manchus at the end of this month.
I'm trying to build an environment in UE4 of a Japanese styled room but I'm having a hard time figuring out how to recreate those effects: I guess the same effect is needed for the panels. Anyone know a good tutorial on how to achieve this? Either inside of Substance designer or UE4. Thanks!