In actual game the choice may depend on texel size. I doubt it would be something hi res enough to hide metal vs non-metal halos which could turn the whole thing into a mess. On mip drops especially. So I would do the pole metal and the whole lamp dielectric. Whatever wearing paint patches/ scratches it has. In fact even…
Thank you @sacboi for your comment. I have since moved forward with a mix of subdivision and booleans and am now in the process of unwrapping and getting it ready for texturing. Despite already completing the modelling before seeing your comment, I will have a look at the two links you included and learn more about it! I…
**Offering/Looking for:** Commission Work as 2D Game Artist **Payment:** 50 EUR/hour (offering fixed price solutions) (taxes, licence fees and transfer costs included) **Language:** English/German **Professional Inquiries:** jana@2dpixx.de **Website:** https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
You're very welcome! :-) Greetings Creatives! This week's new free music track is on my Sci-Fi 13 page: "DEATH CANYON" https://soundimage.org/sci-fi-13/ CUSTOM MUSIC Need some custom music for your game, video or something else? I'd love to help out! You can contact me here: https://soundimage.org/custom-work/ Have a…
The final project for Game Art 1, creating a Game Environment. I've learned a lot over the course of Game Art 1 and I really think it's exemplified in my work.
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype of a new indie game where I am designer and concept artist/game artist. I wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
I haven't posted a whole lot of progress on here as I've been keeping it fairly close to my chest, but I have finished this project!I can't seem to post .mp4 files on Polycount, but they are also animated, and I even did a composite of what the animation would look like "in" the game. You can see these animated on my…