I know non-game freelance artist can ask upfront flat fee, but wondering what's your experience is like for clients who state right away that they prefer paying flat fee only. Get your full pay after delivery? Or can you still do installments or per milestone, just no additional cost to clients if there are unexpected…
Let's say I'm making a sci-fi crate. I want to assign flat colors to my hi-poly crate (red for bolts, green for metal, blue for everything else) I want to do this because I need a flat color map for dDo. How do I do this in Xnormal? Edit: BTW, I'm creating my hi and low models in 3ds Max.
Quick question fellas, how do you take off the default lighting in bodypaint, i want to see my model like in Max's flat view. thanks in advance if you got an answer for me
Hi, I'm having an issue with DDO. All the varnished smart materials are not working. Other channels are fine but the albedo is just a flat color (dark orange), it should be a wood texture.
Oh the irony - after enabling both GLTF import plugins available and dropping in a Blender-baked and -exported GLTF (defaulting as static mesh) and doing the necessary texture re-plugging (as the importer assigned some nonsensical texture presets by default) ... the result of a Boxsoft bake is perfectly flawless, with flat…