Do you see the framebuffer window while it is rendering? What is your Renderer set to? Mentalray has had trouble in the past with baking when the highpoly uses a Mentalray material. "File Name And Type:" has a path in it, have you checked there? It's not a problem to create new threads. This is what the forum is for! If…
I think i'll use nParticles and driving with fluid and curlNoise. All dynamics in Maya, render with mentalRay and compositing with Nuke. for the impact maybe something like this : https://vimeo.com/81277405
Maya LT is designed to be used for games. So it's not really supposed to be used for making short films and doesn't support exporting to any offline renderers like Arnold, Mentalray, or Renderman.
NEW UPDATE ! here is a render with MentalRay . Small resolution for the test i changed the color of text because the black didn't work out well any crits welcome :)
http://cg.tutsplus.com/tutorials/autodesk-maya/baking-ambient-occlusion-color-and-light-maps-in-maya-using-mentalray-3/ This will help you abit with baking AO maps
I am having a problem with the default layered shader that I am using in Maya as it only seems to render out the top layer in Mentalray. Does anyone know why this is happening? Is there another material I should be using? Here is the Maya software version http://www.flickr.com/photos/89952669@N05/8315921214/in/photostream…
Models coming from Maya to Max often need their transforms reset. Did you try Reset Xform, followed by Collapse? Also could be the renderer you are using. Is it set to Mentalray? Go to Render Setup to see. Mentalray has had the problem of trying to render both the highpoly and the lowpoly model into the bake. I've also…
The thing with a wishlist open to the general public is, its never going to be trust worthy. Think of all the 12yr old crack monkeys that would give a vote to. I mean you only need to look at some of the silly comments over on the Area to see what you are dealing with. on another note has anyone been looking through the…
Updated to version 1.1 Changelog: Added support for Standard(Scanline) and MentalRay(Arch&Design) materials. The grayScalled controls not works with those materials. Added new video in the first post.