So i sell assets in webs like turbosquid and so. Hard surface stuff around 5 to 10$ each. I got contacted by a new game engine makers and the want to buy some of my assets for the game engine, no exclusivity, game engine will have own format files (like unreal have .uasset) and users cannot import them into other game…
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?
Engine: http://www.high-voltage.com/technology.htm The Conduit: http://wii.ign.com/objects/142/14248157.html Grinder: http://wii.ign.com/objects/143/14352829.html Anyone working with this engine care to share some specs on character/environment limitations? I'm guessing similar to xbox specs?
In my studio it's pretty much a different engine for each project. Sometimes it's UDK, sometimes whatever engine for the platform you're working on, sometimes an in-house engine. I think if you work mostly for smaller studios, you'll use more engines like UDK, especially since they're cross-platform.