Moof: Looks like something outta Doom3 (in a good way)! To me tho the way you've presented it is killing it a little. The stroke + gradient background aren't supporting your art, they're taking away. Try just showing it to us with a darker/ diffuse on a grey background. I like to use the Polycount grey(40,40,40), so my…
Thanks man! And sure! Here it is! It is intended for use in Oblivion and I plan on importing it into Skyrim as a first person weapon. That is why my wireframe is pretty dense. I probably could have optimized it a little more, but as a first person weapons, I don't want those cylinders having rough edges. Polycount is 4.9k…
@ SaferDan - Thanks for the link, but ive tried that before and can't seem to get it right :( I just sculpted my first ever rock! It is just a base texture with AO and Normal map on. I think it might be a little too low poly, I dont know though I can easily raise the polycount to make it smoother, just not sure: Uploaded…
Hey guys, New to Polycount forums so I thought I'd dive straight in and show you what I've been bumbling on with today. These are low poly works for the unity game I'm plodding on with right now. Texture resolution for both images is 256x256. Diffuse only, still need to experiment a bit before I normal and specular these.…
Hey All This is my first post here and it's about my first post on Steam Workshop. I've submitted "The Grand Poobah!" as a hat for all classes for TF2. Heavy Shown Let me know what you think on Polycount and on Steam Workshop as well: http://steamcommunity.com/sharedfiles/filedetails/?id=510 Hopefully the link will…
Hey folks! it's been a very long time since I posted anything to polycount. I decided to speed sculpt my interpretation of a minecraft creeper the other day. May come back to it and add more detail/texture etc. (I did see a minecraft creeper somewhere near the top of this thread actually...mine is a tad less creepy I…
Hey polycounters, I am a recent immigrant to this forum from 4chan's /3/ board - the step up in quality is mind blowing and I hope being surrounded by such greatness will inspire and motivate me I'm working on a character (my first) and would appreciate some general feedback on the design, proportions, and so on before I…
She reminds me a lot of that lady in Californication! :O Or, Penelope Cruz reminds me a lot of that lady in Californication... Great work ofc! :thumbup: Loved watching the creation process a few pages back as well Calling these done for now: Will probably go back and grunge up the paint a but I'll keep it clean for now..…
Hi i am new to Polycount, however not that new to 3D modeling, saying that though i have only done mostly low poly objects, the recent one would be this lantern model hanging from a piece of wood. Oh and i set it to a I map in 3ds max. Overall i am very happy, and what pictures i have seen in this thread amaze me.
still lowering the polycount... gotten from 1548 to 1048 tris. dont wanna go TOO low, as this is gonna be a folio piece... what do you guys say is a good count for it? been told here 400 - 500 would be a must, but im guessing that would be good in game, where you dont pay attention to details... it wouldnt be as good in a…