Realise this is going back over a month but I've been in the exact same predicament - 2.8 finally has an interface I want to use, but Blender's non-standard keybinds and behaviour is putting me off. However, I did manage to get around this particular quirk. I found the quick tool buttons to the left of the viewport have…
pior: the input is an high poly and it bakes a single diffuse texture to the low poly UVs. So we don't need to bake a curvature, AO map, etc. then compose the images. The advantage is that we can see the result directly on the high poly and check the readability of the details from far away. You don't need ID maps too, you…
Proportional Editing, yeah. If you only want to affect the select polygons, the closest thing I can think of that that is the fastest is select your polygons, and in Hops menu Add Modifier>Lattice. It's not perfect, but it gets the job done a lot of times. xrg mentioned something like this. Is this what you're looking for?…
Thanks Michael, yes I didn't get around posting it yet here on Polycount as there were some initial bugs I wanted to iron out first. I just posted The FBX Bundle addon thread here: * http://polycount.com/discussion/200292/blender-fbx-bundle-export-addon Some of the new features include a new Ground pivot tool to align all…
I have posted about this before, but haven't found any solution for this yet as it happens with multiple file formats exported from Blender 2.83. I am modeling my objects in Blender and then have to texture them in Substance Painter. In order to texture the objects in Painter efficiently, the objects/ meshes within a file…
@RaphaelBarros I see...Thanks for the info Raphael. Alright, slowly getting the hang of it...I'm still super slow, but I'm not stressing over it. I'm using the modal keys for XYZ constraints during the move too - it's slow atm but it is definitely worth getting used to... Some doubts that came up: 1-Not possible to toggle…
Hello, sorry this has definitely been asked before, but not sure how to explain what I'm trying to do. It's a workflow question of sorts... I made an Axe in Blender and baked the high poly to a low poly. Within that model I want different parts of it to have different materials, for example in the handle there are bits…
There's no way to store components to be selected afterwards (Tags/Clusters) - vertex groups in editmode - object groups in object mode both using the CTRL+G shortucut. Quad view completely useless/broken -yes, but who use it? No auto wireframe for orthographic views -what is that? Too much switching modes due to this…
I see ! Yeah the way Blender has different "sub types" of curve objects is really quite confusing and IMHO in violation of the main design philosophy of the software since no other object type behaves that way. Glad you got it figured out. - - - - - A new question : Is there any addon out there allowing for the rapid…
BTW, I am fine with non-standard, exotic interfaces ... as long as I can assign shortcuts easily. Silo is so great for that. All the menus have everything, in a clear linear presentation so that finding the Extrude tool and giving it a hotkey is a no-brainer. What the on screen GUI does, is something else. Regarding videos…