this may have already been asked and or answered but has anyone tried to run Marmoset on a mac using VMware or parallels? I dont know if not wanting to sift through 45 pages of information is being lazy, but if so color me lazy. Thanks
Maybe it's just me then, I had a lot of trouble getting Marmoset working. I know Unity is pretty much all pre-made shaders for the stuff that you would be doing in here. Just pick it from a drop down box and load your images into it. Of course you can write custom shaders but for this kind of stuff it's built in. As far as…
Oh wow. Just noticed this thread. Awesome stuff guys, thanks for sharing this. I'd always seen those Marmoset renders in the past and thought how sweet they looked. When I get a spare moment I look forward to really trying it out!
Here is my contribution to this thread... a buddy of mine told me about Marmoset and I love what the results. I only wish that i could get the normal map just as seamless... Now, i wonder if this plugin would be awesome for XSI. This is awesome.
Grrrr, what a shame! :) I hope this feature is going to be implemented for 3ds max someday. It would be awesome! Now I'm going to start my next project, can't wait to see the results in marmoset, I'm really excited! :poly142: Thanks for the info though!
Thank you, 8 monkeys! Everything is really pretty in Marmoset, that's for sure. I'm not half as impressed by Vahl as I used to be ;) . I've got the same problem that movento has; no toolUser.cfg in base/interface. The odd thing is that I've been running the application for the entire day now.
Sorry this is a link to a different website but I haven't had time to post it on polycount. In any case, it is a testament to how awesome marmoset is! Thanks 8 monkeylabs! You guys rock! http://www.zbrushcentral.com/showthread.php?t=76297&page=3 the final renders are near the bottom :)
That's really strange. So these squares show up on all of your models no matter what textures are applied? I ask because if this wasn't Marmoset I'd say you've got a wrong normal or spec map applied. The first thing that stands out to me is that you don't have "use culling" checked on. Though I would be surprised if that…
@sasuki: Check out this post. @leon huo: One other thing I thought of. Do you have multiple UV sets on that model? Is the correct UV set being exported to Marmoset? Obj only supports one UV set, and I could see that error potentially being caused by trying to apply the object's intended normal map onto a UV set made for…
I took a look at your file, a two things stood out to me as possible trouble makers. 1. Messed up UVs. 2. Open edges, these didn't show up as smooth in Modo (401) either. The cool thing is that your custom vertex normals appeared to be importing just fine into Marmoset, though when I re-export it with Modo's stock OBJ…