Hey Jogshy, here's a new screenshot with the creature Click for fullsize: Also I got the alpha opacity maps working, as you can see! Thanks Hey, and I just had another idea for something useful, hopefully not difficult to do: - When pressing CTRL + right-mousebutton, at the moment the program will rotate the camera around…
Wow, more awesomenessness from Jogshy (aka "The Machine"). Can't wait to get back to my own comp so I can play with this more. Would it be possible to generate displacement maps with xNormal? I know nothing about programming (except that it makes my head hurt) so have no idea if it is possible/too much work etc. But it…
You mean the hair on the guy? I did that with HairFX in Max. If you can get that in real-time, you'll have a lot of people knocking on your door. And I noticed that a couple people here have said that the ambient occlusion from xNormal isn't as good as other packages, so I did some tests. For some reason you don't seem to…
[ QUOTE ] so having to click on each model and manually load textures for each is a bit cumbersome. [/ QUOTE ] Can't you save a XML settings file and load it after? The program is supposed to save the current settings each time you exit and you can load/save your settings manually also. You can set all your meshes the…
Hi, I started messing with this program at 3.7 and found it to be really promising. I hadn't had anything to seriously do until now though so I thought I'd try the latest, and the normal render works wonderfully, but there's a problem when I go to the 3d viewer. It gives me this message: "unexpected error showing the…
I'm having trouble with a massive file. It loads up about 90% and it errors out. One time it said the mesh was void tho it will usually just say "Error loading the models: Can't import Wavefront OBJ file ****" The file is around 520 mb and 6 million triangles. I'm on a athlon x2 3800+ with 2 gigs of ram and a 7600. I'm…
Alright, so I gave the triangulation a shot before baking and importing. Even played around with how UE3 was importing the normal map, but all of it produced the same crappy results. EDIT: Just adding this image as another example that better explains what is going on. When applying the normal map to a flat plane on a cube…
[ QUOTE ] yo jogshy, i tried the new beta when i wrote that, it still hangs up like the previous version , using scanline render. [/ QUOTE ] Are you sure it hangs really and is not just slow rendering? Do this... render AO for the smiley example. If takes more than 2 minutes in an AMD64 3500 then something is bad. On the…
[ QUOTE ] Hey josh, I'm getting that wicked hangup when rendering the AO. What was the issue that was discovered? [/ QUOTE ] In the new GPU AO tool or the typical method? In case the typical one: If you have a Core 2 need to install the microcode patch using Windows Update. Notice the AO can be VERY slow(hours) for complex…
But sure the models are near (0,0,0). It's VERY important, or the radius for the heights's auto-normalization won't be calculated properly. Remind the object needs to be triangulated(Edit mesh :p) before applying the Projection modifier. The SBM exporter cannot export quad-based cages. Also sure you have checked in the…