Now that I'm stuck at home I've had some more time to work on my hand painted UE4 scene. I've been getting all the natural elements done and I have a new wip blog up with some more shots and process here. Stay safe everyone!
Revisited my ol'beyond human challenge entry (while back figured i put work into it might as well finish it.) to just texture something, still have to fix a bunch of stuff but looks 100 times better than the old one. https://polycount.com/discussion/218062/sketchbook-david-cruz/p1#latest - (where i put my wips now, seems…
Hey everyone! I completed this UE4 project to learn some post processing and material editor) For the progress in general and on fire, check out Polycount thread: https://polycount.com/discussion/218966/wip-disney-hades-stylized-character-in-ue4#latest for more picks (and an old meme)…
Update #2 for my character model of CTChrysler's character Annie I've been doing textures for the last month or so between full-time work. She's about 90% done so fingers crossed i'll be finished soon ^_^ Polycount Topic: https://polycount.com/discussion/218006/wip-annie-mei-character-sculpt#latest
I'm currently working on a game environment from Fullmetal Alchemist. I'm currently on a WIP phase of some of the Props, but I posted the books I'm gonna use in the scene a while back on Artstation : https://www.artstation.com/artwork/oOwaK4 And now the HP sculpt for this woodenchest as well as the baking for this…
I recently entered the Hum3D Space Rover art challenge. I have a bunch of WIP images on my artstation: https://www.artstation.com/artwork/8lQ8Pm Link to the competition page: https://hum3d.com/challenges/sp-e-09/ My aim was to make stylized and colourful. Also to take the low poly 3d style and push it further.
Happy new year everybody! Been a while since I've posted here... lots of things have happened since then, but the art continues. Here's a WIP of a character I've been working on- based on a concept by my good friend Julia Nguyen. https://www.artstation.com/kmyung/blog Here's a link if you're curious to see more images.…
I'm working on making an Overwatch inspired stylized version of Valeera from the Warcraft universe. Still pretty early, just finished blocking out everything and detailing some more things individually. I just added color too just so I can visualize it a bit more. Polycount…
Hey all, I would love to share with you some WIP material of Lannister soldier for an upcoming mod Seven Kingdoms: Mud and Ash. Let me know where do you see room for improvement! For those interested, I'm writing a devblog about some of processes. You can find it on my…
Hi Everyone, new to this forum I never submitted any of my work here but i will like to connect a little bit more with the community and hopefully chat a little bit about my work and others without further ado this is my current work WIP Model 3Dmax, Zbrush and render in Unreal. actually is real-time., haven't figured how…