MightyBake version 1.4.7 released. You can download it here. Version 1.4.7 - Nov 17 2015 * (Feature) Name matching option to pair high poly to low poly so you don't have to explode the model * (Feature) UV Tiling support with both UDIM (Mari) and Mudbox naming conventions * (Fix) UDIM tile rendering error fixed I will post…
Hey Jabba, I use 1.5.0 as well. At the bottom under output settings there is an option named "UV Tiling". Use the drop down and choose "Manual". Then in the next option you can choose the naming convention of the tiles. It only has 2 naming conventions ATM. Either UDIM or Mudbox. I use the Mudbox tile naming convention so…
Hi Mightybake. I read a lot of good things about your baker and it fits perfect for my pipline. You did a good job here. I've faced some problems with instalation of maya's shelf. Shelf appears within Maya, but without any buttons. Shelf's .mel file looks like that. It seems like it's lost format for some reason. I've…
Neox, the envelope should work in conjunction with search distance, but I haven't tested it in the beta yet, perhaps there is a new bug? Normally I set my search distance to zero (infinite) then use an envelope with furthest to get the result you are used to from the Maya baker. Best thing to do if you are having funky…
If you extrude a face straight down or straight up with no angle the normal map produced should be perfectly flat looking, do you have a slight bevel on the edge maybe? I replied to your PM about the Y up stuff, but I'll post again here in case someone else finds this. For Unreal use Mikk tangent Y+ then flip the green…
Cool, some feedback: Clown maps lolol. You might want to consider calling this something else, like Material ID or simply color maps, as this is the first time I've heard someone refer to them as clown maps, so thats probably going to be confusing to your end users. It would be nice to see 3ds Max tangent support. Also…