Hey guys, been busy with GDC stuff so sorry if some of this is a bit delayed. Yes, this is a known issue, we’ve got a bug report on it just haven’t had time to fix it. A quick work around you can do is render out one shot with ssr off to grab the alpha. Hey guys, we thought that this was fixed but it looks like its still…
Hey I have sent this to the support email but I'm adding it here in case anybody can help. I am trying out some basic lighting in the engine and I am running into problems. My skylight doesnt seem to cast shadows and I cant work out why? I tried turning off back face culling and also imported a simple box mesh and nothing…
No, there is no mesh highlighting currently in TB2. This is on our todo list, just hasnt been done yet. Cool! Try the local reflections if you havent yet, it really ties everything together. Yeah we need to look into this a bit, there seems to be some issues with shadowing and back faces in general. No, there isnt…
Haha, welcome to the dark side MM. Yeah, pretty much any time you can minimize the gradiations in your normal map, you'll minimize smoothing errors, even with a totally synced normal map pipeline. When you throw texture compression into the mix its even worse. Basically what is covered in this thread:…
Ok thanks for the info, this just gets more and more confusing, there really isnt any reason why your system should struggle with this file. Im going to pass it on to our engineers to dissect for now. Yeah, tiling is something that will probably make it in for a future update. The scale and bias checkbox needs to be…
I have not, I will send the links to our programmers to see what they think of it. Thanks, well look into these. Not currently, this is something we may look into adding in the future. Yes this is by design, currently you need to have at least one camera in the scene otherwise it will crash. So the default camera can not…
Thanks for all the love guys! Its great to see so much excellent art. Im going to try to respond to all the questions here, if I miss something, just let me know. You can load your diffuse map into the albedo slot. This is really just a terminology change, as albedo is a more physically accurate term. Animated content…