I think that the cracks are way to small to give a good result ingame also scultping better on one side is useless since you should mirror the model afterwards so you will have the same amount of detail on each side. Furthermore i dont like tha shape of it its too edgy for a bow in my opinion. You should consider to make…
You need all 4 separate texture files to properly compile: Your folder with the textures should looks something like this- "slotname"_"itemname"_color.tga "slotname"_"itemname"_mask1.tga "slotname"_"itemname"_mask2.tga "slotname"_"itemname"_normal.tga The color channels in these files are translated to special effects…
I don't think there has been any confirmation. What i know is polygon's are always Tri's, they are only quads to enable easier editing and due to this quads can been seen as a tool only. From what i have gathered in this thread it appears one of the export filetypes does not work correctly with the importer tool and allows…
Well, I took a little break from the slark set I'm making, so here's a concept of a jug set. I'm looking to collaborate on this one so if you want it, first to reply gets to work on the concept. (granted that you've done a set before in the workshop). I'll add color if somebody actually wants to do this, One last thing. I…
It's the same here in the Netherlands, the only thing is u don't need to be self imployed. But don't make the mistake that u don't pay taxes because the EIN or ITIN. You still pay taxes, but not the 30% you needed to pay if u didn't had a tax identification number. That way you also need to let your goverment know u…
You know you can sculpt in Blender, right? Fine, it hasn't the same amount of tools as ZBrush, but it does the job. Also, it has the advantage of making it possible to change base geometry on the fly. If you're interested, take a look on those tuts:…
:thumbup: Completely correct. ZBrush is a x86 application so even on x64 machines it cannot address more than 4GB of ram on the system. Another point to make on ZBrush is that it will magically compress the memory, and can be done so manually. I don't remember the default but if you have lower resources I would recommend…
My 2 cents about the whole cleavage deal: Dota has a mainly male audience, so if you expect female characters to not be sexualized, well you're gonna have a bad time. Game companies often do that to attract male gamers (not only teenage boys but older audience too). In fact, Dota has only tiny amount of over-sexualizing…
Hey all Working on my Nyx set for the contest. I'm having trouble trying to match the mask1 and mask2 textures to the original so that my set will fit with the old stuff Here's the weapons in-game: I've made sure that the values are quite close to the original, but for some reason the whole thing looks 'wet', any ideas?…
I'm having trouble understanding the lod system of the new ingame compiler. I have two lod models that have poly counts matching the amounts on the dota 2 workshop requirements page, but the in game compiler keeps telling me I need to have my geometry at the level of the lod1 model. I thought that this was handled in the…