Great job on the high poly. I always enjoy seeing motorcycles pop up. Couple thoughts: - I'm not sure about the scalloped shape of the tank near the base (lower strap area). I'd consider refining that edge, and possibly getting rid of the disc shape where the strap attaches. - The small lattice area on the very bottom of…
Finally got to work on this again. :) Next step will be getting some hard-surface motorcycle body forms down. It's going to be a modified 'sports' vehicle with an akira bike feel. Stickers on the body and attached weapons are attached in a DIY rebel style.
I'm trying to figure out where this tubing attaches. I think it's attached to the pipe but I'm not sure. What do you guys think? Also almost done with the high poly now. Just have a few more things and the screws.
I've just finished baking your object. Bake came out perfect(apart from the waviness due to low segments on the cylindrical meshes) It was baked in SP averaged ray-distance(no cage) using the match by mesh name feature. Single smoothing group. There was some cleanup/prep work to be done first: First I deleted all the…
[ QUOTE ] Just a little nit pick or two... If you can spare a few polys, make the exhaust tips V way down the tube instead of a flat plane, gives you something to put a gradient on and considering their size compared to the player the extra bit of detail will make a noticeable difference. [/ QUOTE ] Yeah, no problem there.…
Hello, I was working on a scene I modelled in maya, then I made a biped on max and exported the scene back to maya to finish the materials. When I transfered it to Motion Builder I had some issues with the bones of the forearm. They did not rotate on any other axis that was not Z. Then I exported my weights and detached…
I wasn't having too much luck with the reaction manager. Im sure its something I'm overlooking. Possibly dealing with trying to hook into a biped arm. I guess because of what Rick is saying. The nodes? are hidden. Maybe I needed to make the master the Expose Transform Helper for it. Anyhow, taking ideas from both. I got it…
thanks shepeiro. the lighting is meant to be early morning will see what i can do to make that look better any tips. the drain pipes are attached to the wall by semi circular attachment thingys but will make them more obvious. will go back to the windows try out those suggestion been wondering on how to improve them thanks…
Pretty much spot on. A friend who is an experienced modeller told me about this rule, but I guess the language barrier stopped him from explaining it properly to me - he did however mention that it only matters on areas that are animated, but I didn't know it meant deformed, I thought it meant if it was attached to any…
Adding geometry isn't a solution to this problem -you'll just end up with a smoother candy-wrapper Twist bones are the answer - I'll sacrifice almost any other bone to get them in shoulders if there's budget restrictions The cunning methods above are great provided your target platform supports them but you'll find many…