I've been finishing up a personal game art portfolio, and would love some comments and feedback to make it better! :) It can be found here: http://www.bracketstudios.net/portfolio/
I am not sure why I never did, but I also added this brick material to my Artstation Portfolio and I also put it up on my store. Check it out if you are interested. The full graph and marmoset rendering scenes are included :) https://www.artstation.com/artwork/xDEPYR
Honestly if this is for a portfolio piece just go as high as your PC can handle. Quality is king for portfolio pieces and you can always shrink the texture down if you find it unreasonable.
Hi guys, I'd love feedback regarding my portfolio. I always shy away from applying to jobs because i feel like my portfolio is not ready. I also have some critiques of my own but i'd be intrested to hear what you guys think. Link to portfolio
This is for a portfolio. I'm doing the whole retopo and bake and texture method because I want to show the employer I can do all these and end with a realistic result.
I've been working professionally as a 3D prop artist for a few years in the mobile game space. I like the work, but my interest has shifted to Character Art. My question is, as I'm building a Character Artist portfolio should I not include my previous prop work in the same portfolio? I worry having both props and…
Hello everyone I want to improve my portfolio to find a stable job in the industry, looking for new projects. I would like to hear feedback about my Portfolio and summary to see what to improve or what line to follow to make it look better and to find a good job. I welcome your comments ArtStation - Diego Meza