Hi, I am looking for an experienced concept artist who is comfortable with all sorts of animal anatomy. Please reach out with your rates, availability and portfolio. Thanks.
Hiyah,Did you look into how boats are made? cause that might help, so when you pick a subject try to learn all you can before hand, this is something i didn't learn at my start but it helps 100%. https://search.brave.com/images?q=wooden%20boat%20blueprintsearch terms: blueprints/modelsheets + (other terms i.d.k.) are…
As far as I remember a quick fix for this was exporting all as fbx to Blender and import it back from Blender to Zbrush. it makes it all be rescaled to default standard 2 scale at import. and wrap mode starts working as usual. Should work with other 3d packages my guess. Well, untill it's too hi res alredy . Then merging…
Objects act as light sources when ray tracing is enabled, all you need to do is give them an emissive material. Emissive materials require quite a few samples to resolve though, so you may need to increase your sample count for good quality renders.
So we had this project for a Bag manufacturer who recently start selling on online shop. Previously he used to rely on product photography (he did all by himself) but this time he reached 7CGI Studio to tryout 3d rendering instead. He also had concerns about the budget and output results. Genuinely we felt extra…
All well and done but all this hair and accessories are hiding a lot of flows Make yourself a little test line up just heads and see if their still look ok There are also common mistakes that are shared by most of them for example:- absence of cheek bones - no underchin plane - base of nose is missing - huge forehead which…
it is most likely that the bevel fixed it because it insulates the awkward topology on the top surface from the 90 degree corners. you could probably achieve the same result by insetting all the top faces.
Ok, So I am in too deep: I am supposed to make something that does this (see links), when you move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My idea at the moment. Make the model in Maya, rig and skin it in Maya, then send it to Unity. But how do I make a Rig in…
Finished up the back of the wings, at least until I start polishing everything with alphas. Inner wings mostly done I'd reckon, until alphas as well. Cleaned up and made the scales around the face and neck smaller; this will apply to all areas with higher levels of articulation. Bonus Turntable!…