ask for documentations, access to they internal resource if they got, some supervisor not really interested to feed informations all the time, mine not so happy to always mentor
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
How can i create chan from yandere simulator? And how can i model humans at all? I remember someone send me tutorial but i lost it. It was a picture tutorial, step by step. Help me please.
Hello ! since i hate medium and all the new content share platforms, and i love polycount, ill leave my "writing" on issues that feel important to me regarding the industry here ! Check below for the first post ! ( this way this type of content is also indexed by the Internet, thus not beeing in a discord bubble etc ). A…
Thanks for all your contributions, your support is highly valued here! And thanks for sharing your progression, I think this is helpful for other game developers to be realistic in assessing their own careers. It’s not easy sometimes, and game dev can be a real pressure cooker, with all kinds of bad management practices.…
its a real pain to bake in blender as if you have any metallic on your shader, it either does not bake at all or comes out looking too dark so all the chrome has to be kind of diffuse
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
As i said: none of them contains those old SDF nodes. They have new one SDF which are complitely different thing. FTP with old builds no longer contains any alpha versions at all.
Hey everyone! :) Some awesome work all around and I love seeing the kind words and feedback coming from many different people over the course of the challenge. You all did fantastic and I hope that those still working on their pieces will keep pushing to reach the finish line with them. As the month of May has kicked off…
These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…