Hello. This is my first time trying out xgen and rendering hair in Unreal. I've been following some online tutorials and I've encounted this problem which I am not sure how to tackle. I've exported the xgen hair into an Alembic file, and imported it into Unreal. However the result in Unreal is visually missing a lot of the…
Im especaily interested in unreal kismet sense I find coding to be a bit intimidating. Is there a way to get my hands on any training (book or otherwise) on anything unreal 4 oriented or will I have to wait fro UDK 4 to release? If I have to wait, how long do you guys suppose?
Unreal Engine 5 You can download the offical engine today - https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available The State of Unreal 2022 | Unreal Engine
My first Unreal Script Editor Description: Unreal X-Editor is my new editor for creating/editing Unreal Script files. Unreal X-Editor is packed with rich features that makes Unreal Scripting easier for both beginners and experts. Listed are the features of Unreal X-Editor. Features:* Class Tree Viewer * Autocomplete *…
Hello Polycounters, Merry Christmas! & Happy other seasonal Holidays! I have a quick question I wanted to ask. The latest version of Unreal Tournament that's freely available to download through the Epic Games Launcher, Is it possible to open up the levels that ship with Unreal Tournament in Unreal editor? I remember you…
Hi guys just got Unreal 4 and have a scene I want to import in from Maya. was wondering if there was any way of importing the scene with the same xyz coordinates as in maya, or do I have to manually place each asset in unreal I know in unity its possible to have the exact location as in Maya i am hoping this is true for…
In Maya i have to define where to export the fbx first with: File - Send to unreal - set unreal project Here i am not sure what folder exactly i should choose so unreal detects changes on meshes automatically. I can select the rootfolder but its no help because it creates an "import" folder which is not visible in unreal…